Shitposter while I tend to two babies. Maybe when I have my life back, I’ll help us get a few more niche communities back?

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Joined 3 years ago
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Cake day: 8 July 2023

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  • In many ways, bad parenting is often why people go to therapy in the first place, haha. That said, I’m referring to something unrelated to parenting, as there are an assortment of disorders that have little to do with parenting.

    Also, discipline is tricky; parents have to use more than punishment in their toolbox, like praise for good work, modeling kindness, etc., and avoid modeling physical punishment since that tends to be the main reason a kid hit other kids… although I doubt the banana parents hit their kids.

    Screening can help identify the cause of problematic behavior. In the US, that legally is required by the schools in federal law (i.e. IDEA), but obviously enforcing said law isn’t happening, even in better administrations.




  • Yes, depending on the age and if police are on campus. Police tend to be permanent on some campuses for “security” but schools with them statistically show a much higher rate of incarceration. Although expulsion is also a fast track to prison, too.

    Unsurprisingly, police tend to be in predominantly black schools, although even in desegregated schools (for which there are very few), it’s black students most likely to get in trouble for acting out. Socioeconomic status accounts for some of this, though.






  • Beg to differ on the Pokemon example, but then again I am a completionist so that type of challenge gives me lots of self satisfaction (plus now I have achievements through RetroAchevements so a little bragging rights). Frankly, things like that should have internal motivation, so literally no reward is fine by me. I’m literally doing a professor oak challenge right now, which is significantly worse, lol.

    Where I draw the line is mostly challenges that I just don’t see myself being able to accomplish in a given lifetime. Like the Balatro golden chip on every joker is way too RNG and time consuming for me. I also generally prefer not to have to do a speed run, but that’s mostly because I have kids now and setting something down without worrying about time is ideal.



  • Early into college I convinced a few people there isn’t free will because it contradicts everything we know about psychology. That said, I also explained it didn’t matter since there’s so much going on that it’s difficult to predict a person’s behavior with absolute certainty, even with a multitude of information about them.

    To simplify, a coin flip is considered random even if all the forces are physical and deterministic. The angle and strength of the flip, the air resistance, gentle breezes, the precise gravity where it takes place given the pull from the earth and hell, even the moon… you can factor in so much and be right maybe 99.9% of the time with proper controls and yet there’s always something.

    Human brains have magnitudes more going on, so even if some factors are strong predictors, there’s always an illusion of free will since there are so many other factors we haven’t even imagined.


  • I was a little surprised that AI was actually not too off, or at least when it was, it was because it misunderstood the distro I used. I don’t think it’s a good idea to go beyond basics though, like installing random stuff from the AUR to fix something can go horribly wrong.




  • I managed, but I’m a glutton for punishment. In the first one you can kind of go guideless as long as you know a few fundamentals: determination is most important as it gives more skill points and easily pays for itself - by endgame you easily have everything capped. Certain combinations of skills also become game breakers, like being able to duplicate items or pumping up exp gains, etc, but the game isn’t that hard and if you want to do everything you have to run multiple times anyway. That holds especially true in SO2, apparently.

    On that note, SO games use divergent path storylines but rather than being a “choose a faction” or something, it’s dependent on party members. In SO1, it’s basically three ways things pan out for certain arcs depending on who you recruited, with some members required for others. Luckily there was a flowchart, so blind-ish runs can sorta use that without blatant spoilers. It gets kind of interesting because certain mutually exclusive characters are related in unpredictable ways, so multiple playthroughs kinda reveal more depth… at least as far as a game originally made for SNES can be.

    Luckily the game isn’t that long so it wasn’t much of a chore to do multiple playthroughs, especially with fast forward functions of ppsspp emulator. Doing it on original hardware might have been more of a chore, though.