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Joined 1 year ago
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Cake day: November 23rd, 2024

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  • Wow I had no clue rdr2 had such an active modding scene!

    Towards the end of last year I started playing red dead redemption 1 a little, since it’s just about what my machine manages to handle :-) Got about 10 or so hours in and I liked it okay although some of the gameplay was just a little too arcade-y for me. Like the horses feeling kind of like driving a gta car still, and other characters always going at full speed through the landscape. But the atmosphere was really cool and seemed to be one of the main drawing points for me. Not sure if I’ll ultimately go back for more though.

    Do you know if the first one also has similarly active mods or any suggested gameplay improvements?


  • It’s an interesting concept that I also started exploring last year, though somewhat less extreme.

    My deployments run on incus containers/VMs which are spun up by terraform. Those may in turn host things e.g. through docker or just bare-metal.

    But instead of going full packer-golden image, my principle orchestration is still done by Ansible which prepares the bare-metal host, gets incus rolling, and then starts the terraform process, before taking control again and operating on the now spun-up individual machines.








  • While a full ‘deletion’ of such an issue is certainly unfortunate, I can kind of see how it gets to such a decision point.

    You’re creating some software in the open, decide to ping some communities on reddit/lemmy and all of a sudden it seems like a disgruntled brigade is breaking down your door while you just wanted to show them the garden.

    What for us looks like earnest sleuthing can feel like abuse/harassment from the other side simply due to the asymmetrical nature of the internet.

    Would have probably still preferred a closed issue instead, but having a couple ‘niche-successful’ repos on github myself - I can at least certainly empathise.





  • As far as I know that’s generally what is often done, but it’s a surprisingly hard problem to solve ‘completely’ for two reasons:

    1. The more obvious one - how do you define quality? When you’re working with the amount of data LLMs require as input and need to be checked for on output you’re going to have to automate these quality checks, and in one way or another it comes back around to some system having to define and judge against this score.

      There’s many different benchmarks out there nowadays, but it’s still virtually impossible to just have ‘a’ quality score for such a complex task.

    2. Perhaps the less obvious one - you generally don’t want to ‘overfit’ your model to whatever quality scoring system you set up. If you get too close to it, your model typically won’t be generally useful anymore, rather just always outputting things which exactly satisfy the scoring principle, nothing else.

      If it reaches a theoretical perfect score, it would just end up being a replication of the quality score itself.


  • Luanti and Minecraft are two distinct, if similar-looking things.

    Luanti is an open-source voxel game engine implementation which allows running a wide variety of different ‘games’ on it (including two which mimic Minecraft very closely, like the above-mentioned Mineclonia).

    Minecraft is the closed-source game owned by Mojang.

    The two don’t interact and servers for the one are completely unrelated to the other as well.

    So, to answer the question - yes, they still need a Minecraft license if they want to play Minecraft. But this is disconnected from having a Luanti server, for which you don’t need any licenses but which will in turn also only allow you to play Luanti stuff, not Minecraft.