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Cake day: May 20th, 2024

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  • Randomguy@lemm.eetoMicroblog Memes@lemmy.worldMasochism
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    2 years ago

    There’s no way to add an easy mode without compromising the dev’s vision.

    It would be as easy as putting a slider to reduce damage taken/increase damage inflicted.

    If people want to go experience they can play the og game.

    Take Celeste for example. Celeste is a game meant to be hard, beating Celeste is supposed to be a trial for the player, it’s their mountain to conquer.

    And yet, Celeste gives so many accessibility options you can trivialize the game. The people that need it get to play the game and the people that don’t need it, play the game as intended.

    That’s not to say that Dark Souls should have an easy mode. Just saying that it could, easily, have one. They don’t because they’d rather maintain the image of being a hardcore™ game than help people with less time/skill/capabilities play the game.



  • I think you might be underselling how important things like the steam workshop and steam’s multiplayer support are.

    Games like Starbound or Don’t Starve benefit a lot from the workshop.

    While insert any party game gains a lot out of steam’s multiplayer support and friend list.

    Also, while I don’t use Linux myself, Steam is one of the main reasons why Linux Gaming is a thing.


  • Imagine caring as a value, for example, my care™ about this topic is 2, whereas yours is 5.

    In this interpretation, “I don’t care” implies that the care™ value of the speaker is 0, by the same logic, saying “I care” implies that their care™ value is greater than 0.

    With that in mind, “I could care less” implies there is a care™ value lower than the one they currently hold. Meanwhile, “I couldn’t care less” implies the opposite, there is no care™ value lower, which is only true for 0 (AKA “I don’t care”).