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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Even some of the good stealth games like Dishonered very rarely punish you.

    I guess this is one of those things where Thief and Splinter Cell have just trained me to want that ghost playthrough and enforce it myself. I’m aware you can do pitched combat in Dishonored but I really don’t get why a player would be interested. There’s action games for that itch.
    For me, stealth is pretty strongly focused on cultivating that feeling of besting a superior force through knowledge (of place, timings, toolkits etc.) and I definitely love Thief and particularly The Metal Age (my first exposure to the series) for their approaches to that.





  • It’s the parts of a program’s concepts, rules and behaviours that are specific to the program’s task. For instance

    • Items, a shopping cart and the conversion of such a cart into an order at checkout in an e-commerce application.
    • Clips of video and audio, static images etc. and the compiling of these into a single output video for a video editor.
    • Vertices, triangles, meshes, animation rigs etc. for a 3d editing program.
    • Accounting standards and tax laws for an accounting system.

    When developing software you deal both with these kinds of specifics and generically reusable concepts that are more purely computational science, so a term to distinguish them is handy.






  • MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    2 years ago

    It’s also my favourite place to kill monsters, take their stuff and use it to get better at killing monsters and taking their stuff. I do feel like it has so much build space to explore I find building without some reference to a guide frustrating, but it manages that progression well and the atlas passive trees are a neat way to let you customize what content you want to engage with.


  • MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    2 years ago

    Incremental games are a bit of an “I know it when I see it” grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but “flower” into a number of more detailed and mutually interacting ones over the course of play.
    Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they’ll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you’re into programming puzzles, Bitburner.


  • MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    2 years ago

    This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.




  • That phrasing refers to a very broad set of movements and individuals. The usual core beliefs are:

    • Legislation in their jurisdiction and the government’s authority to enforce it is in some way defective.
    • People in their jurisdiction can opt out of laws and government, and live only under “natural law”.
    • People have to perform a set of legal procedures (spells, effectively) in order to achieve that.

    Exactly why and how law/government authority is defective, how they understand natural law, what the spells are that they have to cast - all of these are extremely variable both between jurisdictions and between individuals.
    Primarily it’s a set of grifters charging money for courses and materials to learn about these beliefs from whoever they can convince. Sometimes, as in Germany, it’s a group of neo-Nazis plotting to reinstate the Kaiser.

    You might enjoy münecat’s longer form explanation.