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Cake day: February 7th, 2025

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  • EarlGrey@discuss.tchncs.de
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    toLinux@lemmy.mlWhy?
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    4 months ago

    I had used 95, 98, and 2000 at that point. All of which I mostly enjoyed. Me I used in my grandmothers computer and yeah…it was rubbish.

    However I’d say it was less of a “Big leap” and more of a “Quick give us something that’s almost as good as 9x!”


  • EarlGrey@discuss.tchncs.de
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    4 months ago

    Because Windows XP was a hot pile of garbage.

    One day, my network driver broke. None of the discs worked. None of those incoherent “wizards” Windows loves to use worked. Reinstalling Windows broke more things. I couldn’t get online for about 2 months.

    One day I was at the bookstore and saw a Fedora Core book with an OS disc. I thought it was cool so I convinced mom to get it. Went home, blundered my way through the install and everything just worked.

    I cannot for the life of me understand how XP is routinely loved by everyone. It looked like a muddy fisher-price toybox.










  • Runbacks are a lame attempt at artificially increasing difficulty. I’ll happily die on that hill. I love difficult games, but there is a fine line between frustration and difficult.

    Elden Ring (at least all the bits I played through) and Sekiro absolutely nailed it. None of the run backs were particularly egregious, and it let me really focus on experimenting and learning to feel out the difficult fights. Celeste is another good example. I have dropped hours on some of the later levels trying to master them, but never once got frustrated.

    Hollow Knight I never finished because I got stuck on a boss and the runback was just way too long and annoying. I loved everything else about the game and want to finish it eventually.

    Edit: I think they have their place as “mods” that you could enable to increase difficulty, and i’d actually probably enjoy it that way. Just designing the game around them is where i draw the line.