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Cake day: June 23rd, 2023

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  • Since civ4 predates the steam workshop, I’m not aware of any compatibility between the mod menu and steam workshop. The mod menu is for more “simple” mods that make XML changes, but don’t need dll support. The mod menu may also support python changes, but i’m not an expert. Most mods however use their own launchers where they are able to use their own dll’s, python and scripting. Changes the purpose of the civ4 executable to simply be the game engine with much of the mechanical logic opened up to the imagination.

    Fundamentally you have a single tile map and mechanics that compute on each turn along with a combat engine for the units. But despite those limitations, the breadth of mods is vast and hasn’t been matched in any of the future installments. (Cynically I think it’s a publisher decision to lock modding behind compiled binaries so that DLC can be sold, but technically I may wrong on that.)

    The original “Fall from Heaven: Age of Ice” mod is actually an official mod of Civ4: Beyond the Sword. You can play it in the scenarios and that will give you a taste of what the vast world of “Erebus” modding looks like.